Where is Local to Scene in CollisionShape2D?

Godot Version

v4.1.stable.mono.official [970459615]

Question

This might sound like a ridiculous question, but I’m kinda annoyed by the lack of Local to Scene’s presence, so bear with me here.

I’m trying to make a collision object for a game I’m making. I know that I need to enable Local to Scene somewhere so every collision object isn’t resized when I resized one, but I can’t find that tick mark for the life of me.

I’ve checked both the StaticBody2D and its CollisionShape2D, but no luck. I searched for Local to Scene using Filter Properties in both StaticBody2D and CollisionShape2D and it didn’t turn up.

Does anyone know where to find the Local to Scene checkmark on those nodes, if they can be found at all?

Inside your collision shape, you need to click on the “Shape” you created, which will open up that shape’s properties, and local to scene will be there!

1 Like

Thank you for your service :+1:

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