Where to start when making an input buffer system?

Remember that _physics_process() is a continuous while loop that runs while the game is running.

Inside it, you can check Input.is_action_just_pressed() and add them to an Array as @gertkeno suggests.

What you are asking is actually a lot more complicated than just how to buffer it, but I thought it’d be fun to implement. so I took an hour and a half and made you an example project with an animated character that has light and heavy attacks, moves, supports keyboard, mouse, and controller. I put in two special attacks. One is growing to a large size and kicking. The other is shooting a fireball.

The character and background are free from Craftpix.net. The fireball is free from NYKNCK on Itch. The sound effects are from Ovani and I paid for them. I recommend them for all your sound needs. (Which means anyone downloading this project cannot legally reuse them without buying them from Ovani.)

You can download the project here

Example Input Buffer Project