Hi everyone!
Kinda long time user of C#/DotNet since the WinForms era here (but honestly it’s been a while, been coding in PHP/Python/JS mostly for the last decade), and I’m wondering now what would be the recommended approach to deal with non-code C# files and Projects/Solutions references and Godot 4.
Basically put: is there any advantage (or cons) of referencing assets (images, audio, models, etc.) into the Project/Solution other than just seeing those in VS/Rider/VSC solution explorer? Those IDEs also have the capability to see the raw filesystem (normal flow in Python/JS/PHP/GDScript land), so this got me thinking now when I was adding to the solution this kind of asset files.
What’s your recommended approach and saying on this? Any long-term implications on assembly size/performance, IDEs performance, etc?
Thanks in advance!
José.