Godot Version
4.7.1 mono
Question
I am trying to setup an extension in vscode and it needs to know the process ID (PID) of the running dotnet project, and there are two godot processes. How do I know which one is the running game?
If you’re only running one editor session and one game session within the editor, then the game session should have the editor session as it parent process. Running `ps -ef` under Linux shows the parent process id next to the process id.