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I’m having a lot of issues woth polygon corners and 2d move_and_slide:
- Sliding movement completely stops when it encounters a corner on a downwards slope, unless it has a lot of velocity. What creates a treshold for velocity to continue over a slope corner?
- Sometimes the player gets permanently stuck on the corner, with false on is_on_floor and my raycast that detects ground (even though atleast raycast should clearly return true).
- capsule shape collision
Are there known bugs related to this?
Is move_and_slide somehow problematic with corners?
Is it generally a mistake to create 2d platformer with polygon shapes and slopes?
Thanks for any input and ideas!