Why do all of my boxes get their size changed when i only interact with one?

gd 4.2

im trying to make a game where the player can change the size of these boxes to solve puzzles and such. but when the player interacts with one box every other boxes also get affected.

i should also add, here’s my repo that i use for the game, so anyone willing to help can see my code :sweat_smile:

  • Go to your Box Scene
  • Go to the CollisionShape2D’s shape
  • Make it Unique while making sure the “local to Scene” flag stays enabled

The bug is that the collisionshape of every box is altered while only the size of the affected large box is increased. For every other box it looks like they’re floating.

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