Why do decal Nodes clip when you look at them from different angles?

Godot Version

4

Question

Why do Decal Nodes clip at when you look at them from different angles?

I’m a new user so for some reason I can’t upload the video, here is a link to my reddit page where you can see it.

(https://www.reddit.com/r/godot/comments/19e9sbu/why_do_decal_3d_nodes_always_have_a_weird_blocky/?utm_source=share&utm_medium=web2x&context=3)

How did you set it up? Also, your camera near and far plane matter. This usually happens when the distance between two surfaces is so small relative to the distance between the near and far planes that your floats don’t have enough precision to determine which face is in front.