Why do the graphics in the game look like this when exporting to Android?

Godot Version

Godot 3.5.3 stable

Question

everything becomes somehow pale and pixelated and the sprite3d is only displayed if you get close to it

This is what it looks like on PC:

Which renderer is your project using?

My project uses GLES2

Are all of your textures power of two sizes (eg: 256x128, 64x64…)? Some platforms don’t handle it well if you don’t, not sure if that’s the problem here…

1 Like

unlikely