Godot Version
Godot 3.5.3 stable
Question
everything becomes somehow pale and pixelated and the sprite3d is only displayed if you get close to it
This is what it looks like on PC:
Godot 3.5.3 stable
everything becomes somehow pale and pixelated and the sprite3d is only displayed if you get close to it
This is what it looks like on PC:
Which renderer is your project using?
My project uses GLES2
Are all of your textures power of two sizes (eg: 256x128, 64x64…)? Some platforms don’t handle it well if you don’t, not sure if that’s the problem here…
unlikely