Why does Godot show my sprite at a wrong coordinate?

Godot Version

4

Question


The sprite is obviously not at (-192, 32) (see rulers)
Not breaking anything, but just a hassle to need to use the rulers to see where it’s at

(-192, 32) - position of CharacterBody2D (the door). Sprite might be offset as a child of CharacterBody2D

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Remember that positions displayed in the Output panel and inspector are relative to parent nodes, while ruler coordinates are absolute (they don’t change based on the selected node).

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