Godot Version
4.3
Question
I am trying to create a simple prototyping MeshLibrary for a GridMap. But every time I import a model, Godot changes the dimensions of the model. I know it isnt a problem with my version or installation since I have a scene from a Tutorial that works. But if I try to make my own simple models they always get stretched in a weird way. What do I need to do to correct this problem?