Godot Version
4.4.1 Stable
Question
I created a ‘Ship’ class that extends Rigidbody2D. I then created a ‘PlayerShip’ class that extends Ship. The PlayerShip’s properties are defined in the editor. It is also a saved scene.
But when I run the level scene, the PlayerShip has both the properties from the editor under ‘Member’ and a null values under their respective classes.
When I attempt to reference the PlayerShip, I get the null values - not the set values.
It’s seems like I am misunderstanding something. Can you help me figure out what?
Edit: I am getting null values because I am incorrectly referencing one of my globals.


