Godot Version
4.7
Question
Super basic question sorry
. I don’t understand some things I am seeing in regards to parallax backgrounds. I think it may come down to a fundamental misunderstanding of how they operate. I have a scene setup with the following layout:
The big gradient box is the child of the Parallax2D node. The other Sprite2D is the Godot icon. My Parallax2D node has the following properties:
I would expect that, withScroll Scale = (0,0), andFollow Viewport = True, the Sprite2D under the parallax node would kind of be “bound” to the viewport as it appears in the editor. However, when I press play, I see this:
There’s my sprite, but I can only see the very bottom right of the parallax Sprite2D box. Why is this? I assumed that it should be fixed to the camera location. In fact, no matter where I move the camera on the screen I still see just that little corner of the parallax box.




