Godot Version
4.6
Question
Hi, why does the following not work?
for x in 100:
for y in 64:
for z in 64:
main_dic[x][y][z] = something1
it should create a main_dic[0], then a main_dic[0][0], then a main_dic[0][0][0] and put something1 in it, does it not?
Any help appreciated!