Why Error in Android

Why does this error happen? I tried to run on devices with Android 7 and Android 13. The device with Android 7 shows the message below but the device with Android 13 shows nothing. I see the Godot Engine logo before the application stops.

java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.mygame/com.godot.game.GodotApp}: java.lang.IllegalStateException: Unable to initialize engine native layer
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2723)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2784)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1523)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:163)
at android.app.ActivityThread.main(ActivityThread.java:6238)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:933)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:823)
Caused by: java.lang.IllegalStateException: Unable to initialize engine native layer
at org.godotengine.godot.GodotFragment.performEngineInitialization(GodotFragment.java:191)
at org.godotengine.godot.GodotFragment.onCreate(GodotFragment.java:182)
at androidx.fragment.app.Fragment.performCreate(Fragment.java:2949)
at androidx.fragment.app.FragmentStateManager.create(FragmentStateManager.java:475)
at androidx.fragment.app.FragmentStateManager.moveToExpectedState(FragmentStateManager.java:278)
androidx.fragment.app.FragmentManager.executeOpsTogether(FragmentManager.java:2189)
at androidx.fragment.app.FragmentManager.removeRedundantOperationsAndExecute(FragmentManager.java:2100)
at androidx.fragment.app.FragmentManager.execSingleAction(FragmentManager.java:1971)
at androidx.fragment.app.BackStackRecord.commitNowAllowingStateLoss(BackStackRecord.java:311)
at org.godotengine.godot.GodotActivity.onCreate(GodotActivity.kt:84)
at com.godot.game.GodotApp.onCreate(GodotApp.java:45)
at android.app.Activity.performCreate(Activity.java:6857)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1119)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2676)
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What Rendering (Forward/Mobile/Compatibility) and what Godot version are you using?

show your android export settings

usually i used this architectures settings, tested on multiple devices and working
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