Godot Version
Godot 4.4.1
Question
I’ve been struggling with this for days now. When I create an animation with the animation player, it plays perfectly. However, once it is added as a node to my tree, the animation plays once and then gets stuck at the end.
I am trying to make it so I can scrub the blend2 node and have it so the animation plays between the idle (RESET track) state and the animation. Am I going about it wrong?
When I first add the animation track, it plays as normal, but then gets stuck at the end and blends between it’s final keyframe and the RESET track. This is in a fresh project as this is an issue in my normal project as well.