Why is my animation stuck in the animation tree

Godot Version

Godot 4.4.1

Question

I’ve been struggling with this for days now. When I create an animation with the animation player, it plays perfectly. However, once it is added as a node to my tree, the animation plays once and then gets stuck at the end.

I am trying to make it so I can scrub the blend2 node and have it so the animation plays between the idle (RESET track) state and the animation. Am I going about it wrong?

When I first add the animation track, it plays as normal, but then gets stuck at the end and blends between it’s final keyframe and the RESET track. This is in a fresh project as this is an issue in my normal project as well.

Does your animation loop? If it does not loop then that’s the correct behavior as it will reach the end of the animation and stop.

Oh I see. Thank you. So generally the blend node should only be used with looping animations?