Why is the box to select a mesh offset way down

Godot Version

Godot Version 4.4.1

Question

So I think acidentally uploaded this same message without the image I intended to attach so I’m going to just copy and paste what i had in the prior wrote. Still figuring out how these forums work but saw on the pending tab no image

New to the forum and new to godot so hope im doing this right but basically ive tried all sorts of things and for whatever reason these boxes to select the mesh of both the hands and bicep are offset way down but the armor on the forearms seems to be in place. the only thing ive managed to gather is the things with weight paints seem to have this problem since when i removed the armature modifier in blender the boxes are where they should be. ive applied rotation and scale on the meshes but the armature does seem to be at .575 scale although when i change that to 1 it screws up the mesh and seems to always revert back to .575 so unsure if that helps at all.