Why keys are not detected on an exported project?

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:bust_in_silhouette: Asked By JRmexico

I exported the first tutorial, and while it responds to the keystrokes within GODOT environment and the game works in chrome, it does not “see” the keystrokes.

Any idea how to debug?

Gracias desde Mexico!

Are keystrokes working when the project is exported as a desktop executable? (i.e not an HTML build?).
If yes, perhaps it’s a bug with the HTML export template and Chrome?
Also did you try clicking on the game first before pressing keys? (just a wild guess)

Zylann | 2018-12-03 19:04