Godot Version 4.2.2
Why my code is not working?
Code:
extends Node
var save_path = “user://Save&Load./Save.save”
var NickName = Nickname.nickname
func _save():
var file = FileAccess.open(save_path, FileAccess.WRITE)
file.store_var(Nickname.name)func _load():
var file = FileAccess.open(save_path, FileAccess.READ)
NickName = file.get_var(save_path)func _ready():
if FileAccess.file_exists(save_path):
if NickName != “Dev”:
get_tree().change_scene_to_file(“res://Menuuu/Menu.tscn”)func _on_button_pressed():
_save()
get_tree().change_scene_to_file(“res://Menuuu/Menu”)