Hi! I need Help to make my collision works well… But I can’t understand this… I created a CharacterBody2D that have a collision, and it respects full the Layer and Masks other Nodes/Objects
It don’t pass the box (a static body)…
But the problem is in my Sword (PhysicalBone2D fully configured (with Modifications as Docs guides to do)).
Player Structure:
Player Collision Layer and Mask:
1 = Player
2 = World (Floor)
4 = Box (Static Body 2d)
Sword
4 = Only Box
I’ve already tried selecting all the layers and masks, I’ve tried placing the box to find the sword, I’ve tried using another method without PhysicalBone2D (RemoteTransform2D).
Please Help Me.
Thx in Advanced!