Why no Pressure field on InputEventMouseButton?

Godot Version

4.3

Question

Is there a technical reason for not supporting a pressure field on InputEventMouseButton (and similar fields like tilt and pen_inverted)? It would be helpful to have those without having to rely on a pen also moving.

It is very likely that such a feature simply has not been requested yet, with games (mouse-input and not pen-input) being the main focus of Godot.
Feel free to open a new proposal if none exists yet so that we get feedback from the community, how many people would benefit from such a functionality.
Joypads also support pressure values on buttons, so without diving deeper into this, I don’t see any technical reasons, why this shouldn’t work.

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