Why panels and not buttons

Question

I’m making a PvZ style game, why in the guides I’ve found people use panels for lawn tiles instead of buttons?

Can you link to those guides?

I can only speculate they may be easier to style.

But why panels and not TextureRect? :person_shrugging:

Controls can all handle gui input, so does it really matter? Except for semantics of course…

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Due to the lack of YouTube guides for PvZ in Godot, I turned to guides on the inventory system. Here’s the video I used:

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I`m sorry, don’t have time to watch it anymore. Do they give a reason themselves?

I don’t know

The video you have posted is unavailable.

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I don’t think we can answer why they suggest this, I’d suggest asking them instead

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My Vivaldi browser’s built-in ad-blocker is currently being shunned by youtube embeds, so I don’t think OP made a mistake here.

What does that have to do with the fact that the video literally doesn’t exist on youtube?

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Oh, you’re right! So sorry! I should really take a pause from this forum, especially using the phone. It’s a little addictive.

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the video exists. But for some reason the link to it doesn’t work here. And the author has not responded to comments for more than a year

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