hi, why resource still share data eventhough i already set local_to_scene? SnowRes.gd is original class, if i use this, i wont have a prolem
but whe i use testSnow.tres, it will share data
1 -Eg, if i put testSnow.tres in my inventory with quantity 10, then i pun another 10, the total quantity still 10.
2 - if i put in two slot, if any of slot change quantity, the other also change quantity
When you put your *.tres file into an exported variable, you are just referencing this specific Resource instance, not creating a copy of it. So any changes to the original resource, will have effect everywhere where you reference that Resource instance.