Why the csharp project of godot4.2 and 4.3 uses the corresponding.NET android build template in the official document to build Android projects and packages them into apk through android studio, and there is a situation of opening and retreating on some m

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Question

Why the csharp project of godot4.2 and 4.3 uses the corresponding .NET android build template in the official document to build Android projects and packages them into apk through android studio, and there is a situation of opening and retreating on some mobile phones. The following is the packaging test I conducted on the mobile phone of Redmi 7A model MIUI10.2.8 version, and the official sample project also has the same problem. Does anyone know why? Can the official fix this problem?

always check what the log said, example using
adb logcat
have you tried building it for windows and others? they run fine?