Why the subviewport doesn't show in game?

Godot Version

4.3

Question

I’ve made a syringe model and made a screen for it
image
image
But in game the display doesn’t show me image


and outputs me these errors:
image

either you have to use a sprite3d with a viewporttexture or you have to use a subviewportcontainer. the first one should be better for your problem

2 Likes

I can’t use sprite3d bc im using spatial shader for pixelisation and sprite3d doesn’t render. This shader is the best I found so I don’t want change it

btw I read the documentation and I did everything right I guess

So your meshinstace3d has the subviewport texture as material override?

1 Like

yes it is

ok i think it is an engine bug

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