Why won't my player move with arrow keys?

Godot Version

4.2.2

Question

First time programmer here, I added per tutorial basic movement to my player and wanted to include WASD as well. So I added the WASD keys to my project inputs and named them accordingly. I don’t want to replace the arrow keys with the WASD ones however, I want movement to be possible with both sets of keys. But this script only allows movement with WASD keys and I can’t figure out how to fix it.

extends CharacterBody3D


const SPEED = 5.0
const JUMP_VELOCITY = 4.5

# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")


func _physics_process(delta):
	# Add the gravity.
	if not is_on_floor():
		velocity.y -= gravity * delta

	# Handle jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = JUMP_VELOCITY

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var input_dir_1 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	var input_dir_2 = Input.get_vector("left", "right", "forwards", "backwards")
	var direction_1 = (transform.basis * Vector3(input_dir_1.x, 0, input_dir_1.y)).normalized()
	var direction_2 = (transform.basis * Vector3(input_dir_2.x, 0, input_dir_2.y)).normalized()
	if direction_1:
		velocity.x = direction_1.x * SPEED
		velocity.z = direction_1.z * SPEED
	if direction_2:
		velocity.x = direction_2.x * SPEED
		velocity.z = direction_2.z * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
		velocity.z = move_toward(velocity.z, 0, SPEED)
	
	move_and_slide()

You should probably change your second “if” to “elif”. If you just go to your project settings → input map you can just set wasd to the ui_left, right,up,down. That would reduce code as well

2 Likes

Thank you for the answer! Now it works

1 Like

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