Godot Version
4.2.2
Question
First time programmer here, I added per tutorial basic movement to my player and wanted to include WASD as well. So I added the WASD keys to my project inputs and named them accordingly. I don’t want to replace the arrow keys with the WASD ones however, I want movement to be possible with both sets of keys. But this script only allows movement with WASD keys and I can’t figure out how to fix it.
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir_1 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var input_dir_2 = Input.get_vector("left", "right", "forwards", "backwards")
var direction_1 = (transform.basis * Vector3(input_dir_1.x, 0, input_dir_1.y)).normalized()
var direction_2 = (transform.basis * Vector3(input_dir_2.x, 0, input_dir_2.y)).normalized()
if direction_1:
velocity.x = direction_1.x * SPEED
velocity.z = direction_1.z * SPEED
if direction_2:
velocity.x = direction_2.x * SPEED
velocity.z = direction_2.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()