Will you try my games?

I have been using Godot for about a year now, and have made a couple games with it. I would like it for anyone who is interested to try some of my games. I host them on my website, adpgames.com and want your feedback.

I would also like to monetize my games, so if you have any suggestions for that please tell me.

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I played a few of them. My favorite was Time to Save The World. I think it’s pretty fun. Maybe try adding some more features, like power-ups, and improve the art a little bit.

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Are there any games in particular you’re interested in feedback on? Checking a game (for me at least) easily takes 30 minutes, so six games is quite a time investment :slight_smile:

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Thank you for trying them! I am in the process of making a major update for Time To Save The World, which includes two new areas with five levels each. One of them is the desert which comes before the current area and is a tutorial. On the new version, there are power ups that you unlock by completing levels, and one of them is double jump, which you won’t start with. The one you do start with is Dash. With it, when you push S or the down arrow you dash forward, ignoring gravity for the short duration. I currently am not planning on changing the graphics, but if there is anything specific that you think should change, you can tell me. I can’t really continue working on this because I lost access to my Adobe Illustrator, so I can’t make the graphics I need for the third area, but I think around August I should be able to access it. Thank you again for playing games.

I guess the one that needs playing the most is Slugs, which is in Beta because it is a work in progress. In the future there will be things like a character, ability to go into third person, and more maps. Just as a note, I’m not going to change anything on Warehouse because my friend actually made that one and I’m not going to change it.

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I think the art in general could use some more work. The current art feels unpolished, like a prototype rather than a finished game.
But for something more specific, off the top of my head, there are some green triangles that cause damage to the player. It’s not clear at all what these triangles are supposed to be and it’s not obvious at first sight that they will cause damage. If it’s supposed to be a spike, maybe consider adding more detail so it’s clearer. Maybe make it a cluster of 4 or 5 thinner spikes instead of just one big triangle. Like the spikes in classic Sonic games:

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Right, I’ll give it a spin tomorrow :slight_smile:

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Ok, that makes sense. They are spikes. I am already aware that they are hard to see, but I thought it was a bit more obvious that they are spikes. Thank you for your feedback, in the update I will include the detail that they are thinner and in a cluster. I don’t know how to change the art to make it more professional.

If you didn’t notice, the aliens leg animation is wonky, but who knows how aliens would walk, so maybe that is how? When animating it, I couldn’t get it to work correctly, so I went with it.

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Thank you. I hope you like the current version.

I played the Great Cat Escape and Slugs :slight_smile: Both have decent basic mechanics, but the presentation could use some work, and both are quite limited in scope. Since you’re looking to monetize them, I think those are two areas to put effort into.

As to how to monetize them, I’m not sure… there are so many platforms with thousands of free, reasonably professional games that it’s hard to compete, even for full-fledged game studios. I used to be a video game producer, and our company found it pretty much impossible to profit without a publisher (EA mainly). We’d already made several Sims titles for mobile at this point, which was the world’s most successful single player IP at the time, so in short, making money on games is hard.
There are plenty of ā€˜schemes’ out there, like DLC, ads, in-app purchases and so on. Ads seem easiest to add as you won’t be making the content for them, but I imagine the profits are very low per ad play, and no one likes ads in their games.

Slugs notes:

  • Nice 3D environment, it’s got a good amount of detail for a game about finding small objects.
    • The raised areas are entirely safe - would it be more fun if slugs could climb them slowly, and get down quickly (so it can’t be abused to slow them too much)?
  • The slugs currently move together, meaning that 3 slugs is essentially the same challenge as one slug. I think it would be good to give them a bit of randomness / preference in their movement, so they spread out more. You could also spawn them in different locations, but as long as they have the simple approach-player-AI, they’ll bunch up during gameplay.
    • A fun thing to add down the road might be different slugs with different behavior - ceiling-dropping slugs, ranged slime-spitting slugs, mimic slugs that pretend to be objects, …
  • Keys are a little tricky to pick up - a larger pickup zone or just a glow around it when it’s pointed at could fix that.
  • Sound would be nice :slight_smile:
  • No instructions under instructions?
    • There seems to be only one map - if you want to show future content, a more elegant solution would be graying the non-existent options out.
  • Mouse look becomes very constrained after tabbing away in the browser and returning to the game.
  • A fun feature might be shoving / throwing small things like pillows, and having keys potentially be located beneath / behind them. A thrown object might even interact with a slug, rendering it busy for a little while?
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Thank you for your feedback!

Replying to your suggestions for Slugs, I think those are all great ideas. Currently, the slugs can jump up to the elevated spaces and use pathfinding to get to you. I think your suggestion that they slowly climb objects is more realistic than jumping, and maybe I could make it so they don’t always choose the fastest path, but occasionally choose the second-fastest. Or have random spaces that certain slugs can’t go into.

I think it’s a great idea to have different types of slugs, and I’ll probably add that in the future. In the update I’m working on, it has a area around the keys that allow you to pick them up if you look at the area, a new map, and sounds like background music and noises for when the slugs are close to you. I looked on Pixabay for a ā€œStealthy and cartoonā€ song and found one I like, but when my younger brother heard it, he said it sounded too much like Halloween music, so I don’t know if it will work.

Also in the future I am planning on adding an option that the game will have a chance to spawn weapons, which includes a salt gun, baseball bat and dagger, each doing their own things.

I added the instructions button when I first made the menu and haven’t gotten around to making a instructions page but in the next update that will probably be there.

I don’t think I quite understand what you mean by the mouse being ā€œConstrained.ā€ Is it not captured? If so I think you could fix that by pausing and unpausing the game (esc or p).

In the future I am planning on a VR mode that includes the feature that you can pick up the objects around the rooms and move them, but I haven’t thought about the feature not on VR. It would distract the slugs, and probably have keys behind them in some scenarios.

With The Great Cat Escape, in the future there will be a shop and sounds.

Thank you again for your feedback.

Time to Save The World is my favourite out of the bunch too. I think the premise is great. The artwork could be improved though, which I think has been mentioned already. But it’s probably the first thing I’d work on

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Which specific elements, or the artwork in general, like @amarc said? I want to know specifically what to change.

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I think maybe in general. What are you using to make the art currently? Maybe working at a higher resolution could help. You could also make important elements two-tone; as in, give your character and enemies some shading or lighting.

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In Time to Save The World, I found it a bit difficult to notice what/where holes were at first, as mentioned by everyone else, I feel like the art style could be improved, overall, but the intro is quite good. I would say either a consistent resolution, and as @IZebl stated, more shadows/lighting, or perhaps some outlines/crack marks on holes in the road, etc.

I noticed that some sprites are fuzzy when the size is increased, whereas others are crisp, that is something to keep in mind as well.
I feel like the UFO and alien gunner’s movements work nicely, however the collision defeating them (the gunner aliens) and whether it damages the player are kind of inconsistent. Or perhaps just difficult to tell what will happen in each circumstance.
Overall a lot of effort put into these :slightly_smiling_face:

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these game idea are actually not that bad and that art is silly and silly(also i got 0.1 in the tilt game) also can u try my game in my itch io account?
link: https://adamwasthere.itch.io/

I use Adobe Illustrator to make my graphics, but I lost access to my account until August ish, so I can’t really make changes to the graphics. The only reason that the graphics are pixely is because of how I set up my project settings, but I have different settings that make it more high-quality. I don’t really know how to make shading well, but when I get access to my account I can try.

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Thank you for trying it!

The aliens are supposed to damage you if they touch you, but not when you kill them. The game sometimes gets confused but I don’t know how to fix it.

I think cracks and showdowns are a good ideas. The resolution problems will probably be fixed with the project settings.

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Thank you for playing and I’m glad you like it! The score on tilt is pretty good, but I have to warn you I am going to reset the leaderboard because I had people play test it and I was doing math wrong and that is why someone has -0.6. I am also going to change the speed of the platform tilting to make it consistent between platforms.

I also will definitely try your game.

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I player your game and I think it’s not too bad, but on mobile ( I only played it on mobile) the player should probably be in the center and a background does not appear while playing. You also can’t input your name to the leaderboard.

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