Thank you for your feedback!
Replying to your suggestions for Slugs, I think those are all great ideas. Currently, the slugs can jump up to the elevated spaces and use pathfinding to get to you. I think your suggestion that they slowly climb objects is more realistic than jumping, and maybe I could make it so they donāt always choose the fastest path, but occasionally choose the second-fastest. Or have random spaces that certain slugs canāt go into.
I think itās a great idea to have different types of slugs, and Iāll probably add that in the future. In the update Iām working on, it has a area around the keys that allow you to pick them up if you look at the area, a new map, and sounds like background music and noises for when the slugs are close to you. I looked on Pixabay for a āStealthy and cartoonā song and found one I like, but when my younger brother heard it, he said it sounded too much like Halloween music, so I donāt know if it will work.
Also in the future I am planning on adding an option that the game will have a chance to spawn weapons, which includes a salt gun, baseball bat and dagger, each doing their own things.
I added the instructions button when I first made the menu and havenāt gotten around to making a instructions page but in the next update that will probably be there.
I donāt think I quite understand what you mean by the mouse being āConstrained.ā Is it not captured? If so I think you could fix that by pausing and unpausing the game (esc or p).
In the future I am planning on a VR mode that includes the feature that you can pick up the objects around the rooms and move them, but I havenāt thought about the feature not on VR. It would distract the slugs, and probably have keys behind them in some scenarios.
With The Great Cat Escape, in the future there will be a shop and sounds.
Thank you again for your feedback.