Windows Title Bar not displaying on Playable Build

Godot Version

4.4.stable

Question

Hello! I have a game build being tested by players and on some player’s computers the windows titlebar that’s on top while in windowed mode doesn’t show up until windows explorer is restarted which is only a temporary fix as they need to do this same manipulation everytime the game boots up. This is an issue since players can’t move the window around without using a shortcut that’s kind of a band-aid fix. The game is set to “Windowed” In Size → Mode and in code :

    if SavedSettings.fullscreen == true:
        DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
    else :
        DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)

It’s a bit of a weird issue since I never had this problem on my computer and it seems to only affect a few individual people playing the build and not everyone, so I’m not sure if it’s a Windows issue, a Godot bug or something else? This issue happened in 4.3.stable export builds too and exporting the game from 4.4.stable has the same issue.

Here is a screen recording of what happens on my players’ side:
GPU drivers are fully up to date - Nvidia RTX 3060

Any help? Thanks!