Godot Version
4.4
Question
Hello! I am struggling with combining Blockbench or Blender exported gltf models with Godot shaders. For example, simply flashing the model white for effect.
My imported models come with textures automatically. I can go into the mesh, make it “editable children” and then do a “surface material override” and re-select the texture in the albedo. From there adding a emissive white flash works.
But my imported models are broken into handfuls or dozens of individual section meshes. So my method would require doing that task to each of them and coordinating all of the many emissive flashes in an animation player.
Merging my meshes into 1 before export helps, but destroys the animations (at least from Blockbench, not fully tested with Blender).
Likewise trying to do a simple noise-based dissolve would require me to set up a shader on each mesh as an override with the shader re-setting the texture and doing the dissolve alpha…
Any tips for what I am missing? Thanks!