Working with Tilemap and Tilesets

Godot Version

4.2.1

Question

Hello everyone
Is there a simplification planned in Godot for working with Tilemap and tiles?

Now, in order to set a tile, I have to fill in the AtlasId, AtlasCoords and AlternativeId in the script for each tile that I want to place on Tilemap.

This is extremely inconvenient, I would like to have a simplified Id for each tile so that you can unambiguously use TileID and not fill in many fields.