Godot Version
4.6
I am trying to change the world environment background energy, but when I run the game and press the key I have it set to it gives me this error. Invalid assignment of property or key ‘background_energy_multiplier’ with value of type ‘int’ on a base object of type ‘WorldEnvironment’. This is probably something simple but I am still pretty new so if someone could help me out intime that would be great.
extends Node3D
@onready var world_environment: WorldEnvironment = $"../WorldEnvironment"
@onready var quad: MeshInstance3D = $"../Quad"
var light_stat
func _input(event):
if event.is_action_pressed("Lights"):
light_stat = 1
world_environment.background_energy_multiplier = 0
quad.emission_energy_multiplier = 16
if event.is_action_pressed("Lights") and light_stat == 1:
world_environment.background_energy_multiplier = 1
quad.emission_energy_multiplier = 0
else:
pass