World shakes more violently as time goes on

Godot Version

4.2.2

Question

When I run this project, at first it works fine, but as time goes on everything begins to shake more and more. This kind of limits itself at the amount in the video, and I am using an orthographic camera for this project.

Are you moving the camera or objects further away from the origin over time?

No, at least I have not made it such that they do.