"WorldEnvironment" doesn't work for child scenes in 2D game, Godot 4

In my game, I use “WorldEnvironment” for the ambient world. After adding a new pause scene, I wanted the UI elements to also have a glow effect. The most effective way seemed to be to add “WorldEnvironment” for the pause scene. But after I added this scene to the global world scene of my game, the “WorldEnvironment” for the pause interface stopped working and the pause menu became dull. How can I fix this? Unfortunately, I can’t configure “WorldEnvironment” in the world scene in a way that makes the menu glow.
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You can only have one worldenvironment in the scenetree at the same time.
From the docs:
“The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera3D. Additionally, only one WorldEnvironment may be instantiated in a given scene at a time.”