Would trying to remake NES games in godot be good training exercise

Godot Version

4.3

Question

So I’m a bit new to Godot and to help me code i thought of remaking old NES games inside godot. The game i decided on is MegaMan 1. Do you guys think this is a good idea?

Not particularly; NES games can be very complicated or very simple. MegaMan is a simple game design done very well, many Godot tutorials start out by making a platformer so it’s a good fit.

Populus is a wildly complex strategy/god sim game, a best seller for multiple platforms including the NES, but I wouldn’t recommend trying to copy it.

In a tricky turn some simple games use hardware specific techniques to achieve a unique art style that Godot isn’t suited to, and mimicking such effects could require in-depth rendering pipeline knowledge.


Plan ahead, take inspiration, try something that challenges you. Viral videos make the rounds implementing one mechanic from a modern game, like the God of War’s axe throw and return, or remote bombs from Breath of the Wild. Anything that gets you thinking!

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