Godot Version
4.5
Question
Poses are done in Blender with 1 keyframe each “Forward” , “Forward-Up” and “Up”. I added each pose to BlendSpace2D but when pointing ‘Up’ the wrist is twisted wrong.
In Blender the elbow and wrist bones are rotated smoothly from the previous pose (Forward → Forward-Up → Up). I made sure there was no weird twisting when I keyframed them so I don’t know why it happens in Godot.
How do I get it to rotate properly?