Wrist bone twisting wrong when pointing up - animationTree Blendspace

Godot Version

4.5

Question

Poses are done in Blender with 1 keyframe each “Forward” , “Forward-Up” and “Up”. I added each pose to BlendSpace2D but when pointing ‘Up’ the wrist is twisted wrong.

In Blender the elbow and wrist bones are rotated smoothly from the previous pose (Forward → Forward-Up → Up). I made sure there was no weird twisting when I keyframed them so I don’t know why it happens in Godot.

How do I get it to rotate properly?

Hi gododo,

it looks to me like you are rotating around the y-axis (facing toward the camera). This makes the hand look unnatural. Maybe you can remove the y movement and replace it with z? I hope that should fix it

Best of luck :four_leaf_clover: