Godot Version
v4.5 Stable Mono [876b29033]
Question
I'm trying to do a comple tileset for wooden planks, but I'm getting this result (red), instead of (green), does anyone know why it's using the (yellow) tile instead of the (bluw) one?
Original spritesheet:
It’s using yellow because that’s the one with fully matching bits. Blue has the top-right corner set as well, yellow doesn’t, and all the other bits are set identically.
Hello,
For me you have a good autotiling (the white mask) but your tile set doesn’t fit with it. Meaning that the yellow one for example doesn’t have a good sprite for the bitmask. You have to think for each tile "which tile I want if every direction where it is white I have a wood plank and air where it isn’t ? " Again, for the yellow one, it seems that your tile is made for air in the bottom-right corner. That is not the piece we want.
I struggled a little bit with the english in this comment XD Sorry if there are mistakes…
1 Like