Godot Version
4.something
Question
Hey there!
I’ve been trying to figure out the y-sorting feature for my game’s set dressing. Tbh, it’s never worked straight-forwardly for me. It’s never as smooth as in the tutorials no matter what. I always do parent node with y-sorting enabled > CharacterBody2D as child & TileMap (recently attemped TileMapLayer) also as child. Nothing.
I believe I finally got the character to faze through eventually, but with two caveats:
- the y-sorting I set (anywhere!) doesn’t seem to have an effect on where the character actually disappears/appears
- the y-sorting seems to be rendered with consideration to the singular tiles the import splits the pixel art into:
Respectfully, if someone could tell me why the heck it’s doing this and how I fix it, i would be very grateful!

