I’m using a tileset with isometric tiles for my game. I turned on Ysort on the base node, the tileset, the tileset layer and the player and added a Ysort origin to the tiles I’m using.
But yet, Ysort doesn’t seem to work. I’ve searched it up and I really can’t find what I’m doing wrong.
I’m sorry that I’m a bit late. I’m definitely not really good at Godot, so I can’t promise that this will work. For me it worked when I scaled the tilemap to 1, 1. I think that Godot calculates YSort from the original scale or something. Did you also make sure that the layer you’re putting your tiles on is the same z-index as the player, and no individual tiles’s z-index is higher or lower?
I hope you already figured it out, but maybe this works