4.3 Godot Version
If you were to make a procedurally generated 2D top-down game where the player can dig “down” into the earth, how would you do that? Ideally, I’d like to have some pretty high and low elevations. Like, +512 to -512 elevation with 0 being “Sea level”. Any tutorial I find on these references the deprecated Tileset node so I’m not sure if they’ll work.
I’ve been toiling with this for a while and can’t seem to figure it out. Any help or suggestions would be massively appreciated!