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Tool Resource-Tool Node pair creates a new hanging signal connection with each rebuild
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0
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27
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September 7, 2026
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I got "Unknown Hard Error" when I tried to run an editor script
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3
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69
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September 6, 2026
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Breakpoints in VSCode going grey (windows)
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6
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76
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September 3, 2026
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2dog 🦴 Exporting Godot C# games to HTML5, unit testing, and more
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1
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92
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September 3, 2026
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Millennium Slumber - Survive for 400,000 years on an alien planet!
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18
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541
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August 31, 2026
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RichTextLabel meta_hover_* signals from a 3D GUI
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5
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54
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August 30, 2026
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The Shapecast just snapping after jumping near staticbody
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4
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44
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August 28, 2026
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Detecting gamepad inputs
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3
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53
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August 27, 2026
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Cannot Enter Freelook Mode in Godot 4.7.2 3D Viewport
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0
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28
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August 27, 2026
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Lands of Fury - Fast-paced action RPG roguelite
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70
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1967
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August 25, 2026
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Godot 4 Mobile Performance
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8
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213
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August 25, 2026
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Area3D Overlap Detection Using C#
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2
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66
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August 24, 2026
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Toybox Camera: an orthographic Camera3D with self-determined movement limits based on level geometry
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1
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55
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August 24, 2026
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Debug Window Toolbar/Options For External Editor
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0
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35
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August 21, 2026
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Zoooo: Classic Area Capture
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1
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105
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August 21, 2026
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Issues when pushing boxes
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1
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97
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August 13, 2026
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2dog 🦴 Using libgodot for C# web export, unit testing, and more!
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3
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167
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August 11, 2026
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[FM Godot] Real Time 360 Stereoscopic Omni-Directional Panorama 3D Rendering based on Godot Engine
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6
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111
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August 10, 2026
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Better way to handle serialization/deserialization with custom resource formats?
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4
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154
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August 10, 2026
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Scene instantiated but not added to the scene tree casues the parent node properties to be lost
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2
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67
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August 10, 2026
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How can I stop one object from being deleted in this grid?
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1
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52
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August 10, 2026
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subclass of resource mistyped in signal parameter
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0
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34
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August 8, 2026
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How to specify types outside of Variant.Type enum in _get_property_list() in C#
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4
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73
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September 6, 2026
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Visual/Graphical UI bug in the Editor, very annoying
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6
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158
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August 6, 2026
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How to have a Horizontally scaled Camera not stretch the screen
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15
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213
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August 6, 2026
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Button with custom content
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5
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121
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August 3, 2026
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Architectural advice: Using 5 global TileMapLayers for chunks/biomes with sharp borders (Don’t Starve style)
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5
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127
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July 31, 2026
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Releasing an iOS and Android game for a convention using C# (post-mortem, lessons learned and a follow-up to another post)
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2
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179
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July 29, 2026
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Titanfall-like FPS Game [DEVLOG UPDATE 9]
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0
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188
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July 29, 2026
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Beckett: zero-sidecar MCP server for Godot 4.2+ (the AI sees, and optionally playtests, your game)
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6
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372
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July 29, 2026
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