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Seeking advice on the creation of interactive lightmaps + how to perhaps go about handling the Y-axis for Doom-esque sector lightmap system
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3
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94
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August 4, 2026
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Line2D shader help
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14
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242
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August 2, 2026
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Grid highlight for TileMapLayer that appears over empty tiles and anywhere in the viewport
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2
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103
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July 31, 2026
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Applying Shaders to Bitmap
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8
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166
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July 27, 2026
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Selective Silhouette Shader?
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9
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239
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July 27, 2026
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Adjust shader to vanish a texture
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4
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100
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July 25, 2026
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Shader issues at higher resolutions
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0
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39
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July 24, 2026
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Light shader that only shows light on a color
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1
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50
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July 23, 2026
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Help w/PSX Visuals fog shader
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0
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64
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July 17, 2026
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Very Specific Spatial Shader for Wireframe Edge Gradient
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10
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225
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July 13, 2026
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HorrorScreenFX 1.0.0 – Full-screen horror effects add-on for Godot 4
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1
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135
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July 12, 2026
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Need help with 3D vision occlusion shader
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0
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42
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July 8, 2026
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Calculate UV's before runtime
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6
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145
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July 5, 2026
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Help with a visual bug in a water vertex shader
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2
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56
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June 28, 2026
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Align billboard with Light direction
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0
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50
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June 24, 2026
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How can I set surface material override through a shader?
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6
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181
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June 23, 2026
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I've Been Building a Multiplayer Physics Arena Game in Godot 4.6
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6
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349
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June 23, 2026
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Bbcode question
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0
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57
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June 20, 2026
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How to create a curved hp bar?
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26
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421
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June 19, 2026
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Why no compositors in Compatibility mode?
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1
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88
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June 19, 2026
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[Solved] UV Shaders and SpriteFrames/AnimatedSprite2D don't seem to work together well
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4
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119
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June 16, 2026
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"Crushed blacks" in custom lighting shader
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10
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137
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June 15, 2026
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How to set shader render_mode in the Inspector?
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9
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258
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June 15, 2026
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Changing between alpha channel using if statement
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12
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272
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July 11, 2026
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Help with procedural planets
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2
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225
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June 10, 2026
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GPUParticles3D using a ShaderMaterial for draw_pass_1 material not working?
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5
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102
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July 10, 2026
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Toggle parameters in shaders
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1
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75
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June 8, 2026
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Applying texture from an atlas to a mesh gets wrong texture when transitioning between non-neighbouring indices in the atlas
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3
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120
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June 7, 2026
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Flat lighting shader
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5
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200
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June 6, 2026
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Fragment shader gives blocky appearance when only sampling once
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17
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259
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June 4, 2026
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