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Can A* (AStar) handle pathfinding for entities greater than one point in size?
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0
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138
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September 17, 2024
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NavigationAgent2D generating strange inefficient path
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7
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274
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October 15, 2024
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Help explaining nav region 2D inconsistency?
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0
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13
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September 14, 2024
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Navigation Agent Help
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2
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112
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September 14, 2024
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NavigationAgent2D is_target_reachable always false
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2
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172
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September 5, 2024
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Pathfinding in a city builder
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11
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348
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September 5, 2024
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Dungeon generation, creating the paths with Astar2D from room to room
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2
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129
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August 26, 2024
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NavigationRegion2D on different layers affecting each other?
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4
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342
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August 22, 2024
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Navigation workflow in 3d levels
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6
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422
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September 20, 2024
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Getting random location of NavigationRegion2D
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8
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2165
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September 20, 2024
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2D pathfinding - NavMesh or TileSet issue
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5
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336
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August 18, 2024
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Why is this happening? 2D navigation
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2
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75
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August 16, 2024
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How to check in game if Xbox gamepad was disconnected?
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0
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17
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August 15, 2024
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Does the navigation mesh use Astar as a base?
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2
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158
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August 11, 2024
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How to block territory for NavigationAgent?
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3
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213
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August 9, 2024
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NavigationAgent3D getting pushed around by avoidance
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0
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360
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August 9, 2024
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Using NavigationRegion2D for point and click side-scroller?
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5
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535
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August 9, 2024
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How to use NavigationObstacle2D
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28
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793
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September 8, 2024
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Debugging NavigationServer2D
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3
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113
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September 2, 2024
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Baking Rect Offset Not Working As Expected
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4
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110
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August 3, 2024
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How do I optimize my NavMeshing?
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3
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631
|
August 2, 2024
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Procedural navigation polygon with tilemap
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1
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285
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August 1, 2024
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How to get the right coordinates of a target?
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1
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39
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July 31, 2024
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NavigationAgent2D - Where is the (TileMap) data source?
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4
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187
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July 30, 2024
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Navigation doesn't choose shortest route
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2
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250
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July 30, 2024
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Godot NavigationAgent path never changes?
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0
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73
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July 18, 2024
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Connect NavigationMesh without overlap NavigationRegion
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2
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345
|
July 16, 2024
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AI jumping down a ledge
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1
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82
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July 9, 2024
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Enemy reaches players position then stops
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2
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126
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June 27, 2024
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Object floats in air using NavigationAgent3D
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2
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625
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June 25, 2024
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