Snap enemy with navmesh to 90 degree angles
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2
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130
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June 2, 2024
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Gridmap Navmesh Missing Texture
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2
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89
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June 2, 2024
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Smarter Navmesh Pathfinding
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4
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154
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June 2, 2024
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Prevent agents from moving backward on a navigation mesh
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2
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197
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May 31, 2024
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NavigationMesh size issues
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3
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792
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May 28, 2024
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Central or individual processing for custom Astargrid navigation?
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0
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67
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May 27, 2024
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NavigationAgent2d is_target_reached is always returning false even when distance_to_target is 0
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2
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594
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May 24, 2024
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3D grid movement and movement in general
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0
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398
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May 21, 2024
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New TileMapLayers in 4.3 and AStarGrid2D
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4
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4167
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May 20, 2024
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Help with baking a navigation polygon please
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8
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1171
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May 17, 2024
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How to update the navigation map?
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3
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1490
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May 17, 2024
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Get_next_path_position() returns current position
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6
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1093
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June 13, 2024
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How do I make pathfinding look more natural?
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2
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1259
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May 12, 2024
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Enemy Not Following The Player Correct
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1
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171
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May 10, 2024
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Problems with moving an object on a 3d navigation agent
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2
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223
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May 10, 2024
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NavigationAgent3d head-on collision avoidance
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1
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111
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May 3, 2024
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How do I get AStarGrid2D from TileMap?
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3
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744
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May 5, 2024
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NavigationRegion3D bake question!
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4
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191
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May 3, 2024
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Trouble with navigation map ( when spawning another static mesh instance )
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5
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397
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April 29, 2024
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NavigationAgent2D ignoring the bounds of NavigationRegion2D's NavigationPolygon
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4
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1033
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May 25, 2024
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Navigation Server not producing shortest paths
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3
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206
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April 21, 2024
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Navigation Agents go out of bound of navigation mesh with avoidance
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1
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235
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April 18, 2024
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Is there a function that can return a random avalible point on a 3D navmesh?
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2
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271
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April 3, 2024
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Lost on Get Simple Path (Godot 3.x)
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18
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181
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April 3, 2024
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Help with 3D enemy navigation
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6
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890
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April 1, 2024
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How to use Obstacles2D?
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5
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609
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March 29, 2024
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[NavigationAgent2D] Agents get bugged mid-route
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6
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382
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March 22, 2024
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NavigationRegion2D
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5
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169
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March 22, 2024
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Stuck on Navigation with TileMaps
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7
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1131
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April 16, 2024
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NavigationLink3D: any knowledge on more advanced uses?
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0
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168
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March 11, 2024
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