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Godot NavigationAgent path never changes?
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0
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73
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July 18, 2024
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Connect NavigationMesh without overlap NavigationRegion
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2
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349
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July 16, 2024
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AI jumping down a ledge
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1
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82
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July 9, 2024
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Enemy reaches players position then stops
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2
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131
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June 27, 2024
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Object floats in air using NavigationAgent3D
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2
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657
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June 25, 2024
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Make NavigationAgent3D move around Static3D bodies?
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8
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170
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June 25, 2024
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Problems with NavigationAgent3D
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2
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613
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June 20, 2024
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Sometimes NPC's go around obstacles, sometimes the pathfinding tries to go through them
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16
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1369
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June 15, 2024
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Looking for hints about 2D navigation mesh structure
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2
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131
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June 8, 2024
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Vehiclebody look_at is backwards
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4
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382
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June 4, 2024
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Strange navigation agent behaviour
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5
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1231
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July 4, 2024
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Snap enemy with navmesh to 90 degree angles
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2
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166
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June 2, 2024
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Gridmap Navmesh Missing Texture
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2
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104
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June 2, 2024
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Smarter Navmesh Pathfinding
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4
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186
|
June 2, 2024
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Prevent agents from moving backward on a navigation mesh
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2
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253
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May 31, 2024
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NavigationMesh size issues
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3
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1125
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May 28, 2024
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Central or individual processing for custom Astargrid navigation?
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0
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69
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May 27, 2024
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NavigationAgent2d is_target_reached is always returning false even when distance_to_target is 0
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2
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642
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May 24, 2024
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3D grid movement and movement in general
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0
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440
|
May 21, 2024
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New TileMapLayers in 4.3 and AStarGrid2D
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4
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4679
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May 20, 2024
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Help with baking a navigation polygon please
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8
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1422
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May 17, 2024
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How to update the navigation map?
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3
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1860
|
May 17, 2024
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Get_next_path_position() returns current position
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6
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1315
|
June 13, 2024
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How do I make pathfinding look more natural?
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2
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1849
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May 12, 2024
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Enemy Not Following The Player Correct
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1
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195
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May 10, 2024
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Problems with moving an object on a 3d navigation agent
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2
|
253
|
May 10, 2024
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NavigationAgent3d head-on collision avoidance
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1
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112
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May 3, 2024
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How do I get AStarGrid2D from TileMap?
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3
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919
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May 5, 2024
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NavigationRegion3D bake question!
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4
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269
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May 3, 2024
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Trouble with navigation map ( when spawning another static mesh instance )
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5
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474
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April 29, 2024
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