How do I get a NavAgent2D to path across tiles AND scenes?
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1
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10
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December 11, 2024
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NavigationAgent2D is not calculating desired character starting position
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1
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6
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December 10, 2024
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NavigationAgent2D seems to Consider NavigationRegions as obstacles to avoid
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0
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6
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December 6, 2024
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CharacterBody2D stops to follow NavigationAgentLine when reaching a wall's bottom corner
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6
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20
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November 26, 2024
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Weird enemy AI NavAgent
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8
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93
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November 26, 2024
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[SOLVED] NavigationAgent3d.get_next_path_position() is not working
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4
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47
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November 22, 2024
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Strange jittering/stuttery behaviour on agent, navmesh seems to be the cause
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0
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11
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November 22, 2024
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NavMesh not generating
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5
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22
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November 17, 2024
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Grid-based 2D Pathfinding - precise movement & setting obstacles
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1
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110
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November 16, 2024
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Navigation map synchronization error with simple obstructions
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0
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41
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November 16, 2024
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Pathfinding Behavior Acting Strange
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1
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15
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November 13, 2024
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Extend baked navigation region to edge of terrain
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13
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48
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December 13, 2024
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Navigation is hugging the wall.
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3
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33
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November 12, 2024
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NavigationObstacle3D not correctly affecting navmesh
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0
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10
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November 11, 2024
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Can I store functions in an array somehow?
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3
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21
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December 11, 2024
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NavigationAgent2D with Layered TileMap
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4
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1966
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November 8, 2024
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Navigation Chunk Demo Update in Runtime
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4
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48
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November 2, 2024
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TileMapLayer Navigation with Area2D Obstacles
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4
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38
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November 1, 2024
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NavigationAgent2D weird behavior when connecting tiles with navigation layer
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0
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11
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October 29, 2024
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How Do I Remove Red Navigation Lines from CharacterBody3Ds
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4
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24
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November 26, 2024
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How does one optimize tilemap navigation?
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0
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20
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October 24, 2024
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Get currently traversed navigation layer from NavigationAgent?
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0
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10
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October 7, 2024
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Bake_navigation_polygon() affects polygons on all navigation regions instead of just one
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3
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50
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October 4, 2024
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Why does 'Bake NavigationPolygon' not set the navigation up to the corners of brown tiles and around all objects?
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3
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20
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October 4, 2024
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Navigation Agent speeds up after I turn the speed to 0 then back to normal speed
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3
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19
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September 24, 2024
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NavigationAgent2D does not emit target_reached
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2
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34
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September 22, 2024
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Navigation mesh upside down
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4
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35
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September 19, 2024
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Enemy phasing throug my GridMap/NavigationMesh
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3
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11
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September 18, 2024
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Can A* (AStar) handle pathfinding for entities greater than one point in size?
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0
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40
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September 17, 2024
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NavigationAgent2D generating strange inefficient path
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7
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49
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October 15, 2024
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