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Weird flickering line above Sprite in 2d
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1
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77
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July 16, 2025
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How to draw textures created on the local rendering device?
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1
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206
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July 10, 2025
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Compatibility mode doesn't support compute shaders nor dynamic buffers
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10
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521
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June 23, 2025
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Material Override vs Material Overlay and shadows
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1
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254
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June 21, 2025
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Specular highlight on transparent material
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3
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107
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July 18, 2025
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How to compute a texture(using compute shader) and then render it on main screen.
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3
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304
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June 11, 2025
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Backend/Rendering Expert Needed: Custom Render passes
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0
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95
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June 10, 2025
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Can't render head shadow
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0
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39
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June 4, 2025
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How can I improve my recursive portals system?
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10
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288
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May 19, 2025
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How to fix shadow smearing?
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0
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34
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April 10, 2025
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Rendering bugs in Godot 4.4
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8
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233
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May 9, 2025
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Replacement shader for the Camera (just like Unity's Camera.SetReplacementShader())?
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1
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166
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April 2, 2025
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When in the frame do SubViewports render?
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4
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172
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March 27, 2025
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How can I grab an Image from a Viewport without causing stuttering?
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2
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128
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March 23, 2025
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A Screen Bug - Render Stripes
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2
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62
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March 23, 2025
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Weird rendering bug when using nearest filter (Windows 11 NVIDIA GPU)
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3
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90
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April 21, 2025
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3D Mesh Deformation
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0
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560
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March 18, 2025
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Render custom gpu image buffer
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0
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85
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March 13, 2025
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Compositing multiple cameras to layer objects at vastly different distances
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1
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541
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March 6, 2025
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Mobile Renderer For Godot Android doesn't work
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2
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46
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February 27, 2025
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Meshes clipping through each other at distance
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1
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240
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February 15, 2025
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Render on top new created 3D labels for popup numbers
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4
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166
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February 13, 2025
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Updating MultiMesh instance colors in _process()?
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2
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289
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February 10, 2025
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Make fullscreen fully fill the screen (incl. status bar)
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2
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328
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January 16, 2025
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Blend shapes mess up normal maps
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14
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608
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January 6, 2025
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Can Godot draw 10k sprites or more using RenderingServer?
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2
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173
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December 18, 2024
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Rendering objects relative to other objects, without y-sort or z
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3
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184
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December 17, 2024
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Reparenting the window handle
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0
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62
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December 13, 2024
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Is there a way to bake shadow maps?
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3
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560
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January 4, 2025
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Rendering 1 pixel width lines
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0
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116
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December 5, 2024
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