Help with creating different types of mixed terrain or biomes in the Add-on Zylann / Godot Voxel

Hi! I’m looking for some help with terrain generation using Zylann’s voxel terrain add-on. If anyone on the forum could give me some guidance or suggest the best approach to achieve this, I’d really appreciate it. I’m pretty new to video game development and am still in the learning phase.

I’ve already managed to create a map that is procedurally generated as the player walks across it.

Any suggestions would be greatly appreciated​:victory_hand:

Take a look at this thread; you might find something interesting there.

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Thank you very much! I’ll take a look at it.

I think you should check the discord server for the project. There is a lot of information on there about the tool.