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Detecting 2 semi-overlapping bodies simultaneously
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2
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5
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April 19, 2026
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My godot is broken i think
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11
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101
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April 19, 2026
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Enemy looping animation instead of dying
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4
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20
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April 19, 2026
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PointLight2D performance and optimization
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4
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12
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April 19, 2026
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Any ideas for my snake game
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9
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30
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April 19, 2026
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Is this a known issue? OpenGL renderer freezes on PNG load
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0
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3
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April 19, 2026
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blender to godot rigging problem.
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0
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4
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April 19, 2026
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What is the problem of my terrain set?
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0
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4
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April 19, 2026
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Export Issues & Unsure of Source
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5
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31
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April 19, 2026
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IPv6 Multicast problems
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3
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29
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April 19, 2026
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Animation is getting stuck in the first frame after spamming the input really fast
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1
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14
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April 19, 2026
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After animation retargeting, idle pose/reference pose is replaced with T-pose
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3
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15
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April 19, 2026
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Every assets in the world is misalign
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5
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27
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April 19, 2026
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How to add a collision exception? [2D, top-down]
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2
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35
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April 19, 2026
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How to make an area2d collide with tilemaplayer tiles with physics layers?
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1
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12
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April 19, 2026
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I wrote a full-fledged programming language in GDScript!
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40
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500
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April 19, 2026
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Cannot resize Debug window in Advanced Settings
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2
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14
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April 19, 2026
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Making my first "good" game
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5
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60
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April 19, 2026
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Extend Control or Node?
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10
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25
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April 19, 2026
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How to render vehicle effects in Godot
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1
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27
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April 19, 2026
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AnimationPlayer method track stops calling after owner reparented.
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0
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13
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April 19, 2026
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Finding a better way to get which position in the array I'm at
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3
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39
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April 19, 2026
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Mouse entered/exited not working properly with viewports
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0
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13
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April 19, 2026
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How to make projectiles bounce off an actively moving body V4.6
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1
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20
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April 19, 2026
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Hey just a couple of questions
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4
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74
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April 19, 2026
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Only three parts of a model not having a texture
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2
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20
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April 19, 2026
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Why animation by same character model can not play correctly in T-POSE?
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4
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463
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April 19, 2026
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Collision shape3d debug color does not work
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5
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45
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April 19, 2026
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Omnilight3D and Ground strange behaviour
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2
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39
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April 19, 2026
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how do i fix a invisible dialougue boxes i am using dialougue nodes
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1
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12
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April 19, 2026
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