First of all I want to say Hi, since this is my first post here and I’m glad to finally be around.
Today, I would like to share a tool I’ve been working on for several months now. It started as an internal tool for my stealth shooter game project. I needed to quickly blockout level bits to try out gameplay ideas but Godot’s built-in CSG didn’t quite fit my workflow. So I started fiddling with the idea of making tools for building levels in Blender and that’s how Liminal Editor came to be.
Features:
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A custom Blender <> Godot content pipeline. It works on top of GLTF but is optimized for building Levels. Godot preserves scene hierarchy, sets up collision shapes, supports instancing and automatically unwraps lightmap UVs for imported geometry
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Entity support - Blender knows what Entities your game has so you can build entire levels including gameplay stuff. Not just the static geometry.
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Entity Properties - The Godot integration features a “Entity Wizard”. Custom Editor to create Entities from Scenes and Scripts. Makes it easy to choose which properties should be exposed in Blender’s property inspector. You can also create Gizmos - visual representations of various properties of your entities in Blender. Gizmos are a powerful way to visualize certain properties of your entities in Blender.
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Quick UV tools - Adjust UV position on your objects without switching to UV Editing workspace in Blender. Works on selected faces or entire objects. Useful when working with simple geometry like walls and floors. A World Align button quickly resets UVs to reasonable defaults using tri-planar projection.
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Material Library - Keeps materials tidy and organized. You author materials in Godot and export previews to Blender. From there every exported material is accessible in the Asset Browser pane. When importing levels to Godot, materials will be automatically resolved.
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Collision setup - No need to fiddle with additional objects with magic name suffixes. You can set collision shape directly in the UI in Blender. In Godot, the addon will generate proper collision shape. All shape types are color coded for easy visual inspection. Green is cheap; Red is expensive.
The Blender + Godot addon is currently in Beta. $25 USD, 50% off during Beta. Available on https://liminal.lv
Would love to hear what you think
Pawel
