Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ralime | |
Old Version | Published before Godot 3 was released. |
I’m trying to use vector graphics in Godot, and i know it don’t natively support it, but it’s possible to to convert the vectors in a 3D format, an then load it into a mesh. I have seen the “3D in 2D” example, but the method used seems to not use common 3D rendering. (it just seems to convert the 3d object into a raster image. (?)
I guess you can try converting them into polygons. Otherwise it’s planned to have mesh functionality in 2D for future versions.
Zylann | 2017-05-08 13:03
I’m waiting for support for vector fonts ._. All the text in my game is really low quality…
Soaku | 2017-05-11 18:25
Then… use a bigger font so you get a better definition^^
Zylann | 2017-05-11 20:14