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Welcome to the Godot Forum! :wave:
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296
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28646
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October 7, 2026
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Sneak preview; "Endedæg"
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4
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51
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October 14, 2026
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How do you properly handle turn-based delays?
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6
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85
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October 14, 2026
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Working on a Racing Game
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14
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646
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October 14, 2026
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A threat theme for Shredded Papper is being improved
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0
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9
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October 13, 2026
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Three professions, one town: what I learned building a life RPG solo in Godot 4.7
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26
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608
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October 13, 2026
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Can DirAccess open a SAF URI?
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0
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14
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October 13, 2026
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How to share my work?
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20
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191
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October 13, 2026
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What’s the difference between _physics_process() and _process()?
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3
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25
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October 13, 2026
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@export var *refuses* to change when trying to modify it in other script?
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8
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90
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October 13, 2026
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Sampling a texture after its been transformed
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1
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34
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October 13, 2026
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Is there a way to get normalized coordinates in the 2d editor?
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24
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142
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October 13, 2026
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How to add moons to the sky?
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15
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85
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October 13, 2026
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Minimal Godot 4.5 movement fixture: sprint exhaustion and focus-loss pause (MIT)
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0
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16
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October 13, 2026
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Area2D doesn't detect tilemap
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0
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19
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October 13, 2026
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Is analyzing failure better than analyzing success?
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3
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40
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October 13, 2026
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How can I isolate character ranges for multiple custom RichTextEffects?
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0
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14
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October 13, 2026
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Level Exit Connection Plugin for my Metroidvania Game
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3
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83
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October 13, 2026
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Unpausing with the jump button makes the player jump at the same time the game is unpaused
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23
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179
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October 13, 2026
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Font rendering looks slightly blurry with automatic oversampling — is this a known issue?
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0
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23
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October 13, 2026
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Help getting global position of area3D node I click on with my mouse
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2
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37
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October 13, 2026
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5019: a minute of gameplay in 4K, interface off
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8
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127
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October 13, 2026
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How do i make a text box that changes size based on the text inside?
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1
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26
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October 13, 2026
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How to stop input repeating
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2
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33
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October 13, 2026
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NavAgent2D takes a very round about way to the target
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1
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28
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October 13, 2026
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Is ther a toturial on how to host online game free...?
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7
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130
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October 13, 2026
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Scrib’s Inkcident — Android survivor roguelite looking for playtest feedback
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0
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20
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October 13, 2026
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GPUParticles2D's convert_from_particles() method inputs any Node instead of a CPUParticles2D
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0
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19
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October 13, 2026
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Colormap Based 3D "Palette Swap" Shader
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0
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19
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October 13, 2026
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IsActionPressed returns true when key is not pressed
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7
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146
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October 13, 2026
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