Welcome to the Godot Forum! :wave:
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106
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6626
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April 26, 2024
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Why did my collisionshape2D break when changing basic window settings?
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0
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2
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April 27, 2024
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GUI in 3D demo, why manipulate event data?
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3
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33
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April 27, 2024
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Invalid get index 'position' (on base:bool)
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2
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12
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April 27, 2024
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How to add gradient color to fonts?
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4
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678
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April 27, 2024
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Multiplayer FPS Host Synchronization Issue
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1
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28
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April 27, 2024
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How to put color behind something (UI)
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22
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23
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April 27, 2024
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Why iterator 3 times to build sdf base data in RenderForwardClustered::_render_sdfgi()
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0
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12
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April 27, 2024
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How can I set the audio settings so that there are no problems in any environment?
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0
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14
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April 27, 2024
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Working on my first game, could use advice
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8
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94
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April 27, 2024
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Project not Rendering anything but gray
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9
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90
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April 27, 2024
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Make a world geometry crush the player
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0
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23
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April 27, 2024
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How do you stop AnimatedSprite2D once animation is down?
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9
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29
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April 27, 2024
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Access node from script (C#)
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4
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48
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April 27, 2024
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C# pain points in Godot
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2
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82
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April 27, 2024
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Couldn't create an ENet host. Parameter "host" is null
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5
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23
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April 27, 2024
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Putting Utilities in a Global class
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3
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54
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April 27, 2024
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Random Spawn path following player movement
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7
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48
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April 27, 2024
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How to load and save things with Godot: a complete tutorial about serialization
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8
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3079
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April 27, 2024
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Using Godot with Visual Studio Code's Debugger
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0
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24
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April 27, 2024
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CharacterBody2d & RigidBody2d Collision detection
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4
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60
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April 27, 2024
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Custom CharacterBody2D class, non-working methods and properties
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2
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86
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April 26, 2024
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Tweens at a constant value
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1
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23
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April 26, 2024
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Wall slide and Wall jump mechanic
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1
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34
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April 26, 2024
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How do you load particles so that they don't lag at the start of a game?
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5
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111
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April 26, 2024
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The PopupMenu does not pop up in the area of CharacterBody2D
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0
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28
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April 26, 2024
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Brackeys is back (1.7 million subs) and he switches Godot
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3
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125
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April 26, 2024
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Navigation brokes after Save-Load with two navigationregions
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0
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22
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April 26, 2024
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Adding an instantiated scene to the tree correctly creates a problem?
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9
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178
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April 26, 2024
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Connecting signals between multiple dynamically created entities to detect collisions between physics bodies
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5
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151
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April 26, 2024
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