|
Welcome to the Godot Forum! :wave:
|
|
296
|
29518
|
October 25, 2026
|
|
What are the system specs of a typical computer?
|
|
7
|
101
|
November 4, 2026
|
|
I'm working on my first game, I what do you think?
|
|
9
|
127
|
November 4, 2026
|
|
Free Windows app for cleaning up SVG icons before you import them
|
|
14
|
159
|
November 4, 2026
|
|
exported godot game crashes out of nowhere
|
|
1
|
51
|
November 4, 2026
|
|
Editor-time errors claim that my node type-check fails, but works just fine when I run the project
|
|
3
|
34
|
November 4, 2026
|
|
A roguelite run map in GDScript: branches that never cross, modules that add up into one object, and a save that keeps only the seed
|
|
0
|
19
|
November 4, 2026
|
|
Free MIT shader: trailer title-card film grade (grain + vignette + chroma) for Godot 4
|
|
0
|
19
|
November 4, 2026
|
|
How do I properly attach a node_b to a PinJoint2D during runtime?
|
|
1
|
26
|
November 4, 2026
|
|
Cthangover - visual novels with RPG elements
|
|
14
|
595
|
November 4, 2026
|
|
Three small project-hygiene docks: dead code, stale TODOs, unused assets
|
|
1
|
80
|
November 4, 2026
|
|
Multiplayer: Apply_impulse is only working on Host
|
|
4
|
75
|
November 4, 2026
|
|
Peg-drop physics in GDScript: a fixed-step sim, an aim guide that never lies, and saves that replay exactly
|
|
0
|
23
|
November 4, 2026
|
|
I turned my small games to web format by using Godot. Bye Bye AppStore. I am done
|
|
0
|
34
|
November 4, 2026
|
|
How to close Viewport Window
|
|
1
|
30
|
November 4, 2026
|
|
Add an "ai-assisted" tag or something similar, especially for Resources people make
|
|
108
|
2564
|
November 4, 2026
|
|
trying to make a hui with a health bar and the health bar doesnt follow the screen as it moves
|
|
1
|
37
|
November 3, 2026
|
|
Obssidian Magic Portals – Godot 4 by obssidian-art
|
|
0
|
25
|
November 3, 2026
|
|
Tower defense in GDScript: enemies as arrays, targeting buckets, and waves built from a budget
|
|
0
|
24
|
November 3, 2026
|
|
Apple Vision? How?
|
|
5
|
67
|
November 3, 2026
|
|
Shiny 3d model fix
|
|
2
|
47
|
November 3, 2026
|
|
We need to address the surge in AI-generated #Resources topics
|
|
28
|
356
|
November 3, 2026
|
|
Here's my player design for RETALIATION! any thoughts
|
|
2
|
52
|
November 3, 2026
|
|
im new to programming as a whole, and i need to know how to fix this
|
|
5
|
83
|
November 3, 2026
|
|
Scalable Vector Shapes 2D - Evolving Roadmap
|
|
26
|
316
|
November 3, 2026
|
|
Is there a way to execute commands before "_drop_data()"? If I were to wait some frames before "_drop_data()", would the variables "at_position" or "data" change?
|
|
10
|
212
|
November 3, 2026
|
|
How to aproach learning GDExtension?
|
|
12
|
75
|
November 3, 2026
|
|
No output from print (icons all mark zero)
|
|
36
|
2268
|
November 3, 2026
|
|
Thousands of 2D enemies in plain GDScript: flat arrays, a counting-sort grid and MultiMesh
|
|
2
|
49
|
November 3, 2026
|
|
Trying to setup a Metroid style camera look ahead but only looks left
|
|
2
|
31
|
November 3, 2026
|