|
Welcome to the Godot Forum! :wave:
|
|
296
|
29501
|
October 25, 2026
|
|
Three small project-hygiene docks: dead code, stale TODOs, unused assets
|
|
1
|
66
|
November 4, 2026
|
|
Multiplayer: Apply_impulse is only working on Host
|
|
4
|
67
|
November 4, 2026
|
|
How do I properly attach a node_b to a PinJoint2D during runtime?
|
|
0
|
10
|
November 4, 2026
|
|
Peg-drop physics in GDScript: a fixed-step sim, an aim guide that never lies, and saves that replay exactly
|
|
0
|
12
|
November 4, 2026
|
|
I turned my small games to web format by using Godot. Bye Bye AppStore. I am done
|
|
0
|
17
|
November 4, 2026
|
|
How to close Viewport Window
|
|
1
|
19
|
November 4, 2026
|
|
Add an "ai-assisted" tag or something similar, especially for Resources people make
|
|
108
|
2547
|
November 4, 2026
|
|
trying to make a hui with a health bar and the health bar doesnt follow the screen as it moves
|
|
1
|
31
|
November 3, 2026
|
|
Obssidian Magic Portals – Godot 4 by obssidian-art
|
|
0
|
22
|
November 3, 2026
|
|
Tower defense in GDScript: enemies as arrays, targeting buckets, and waves built from a budget
|
|
0
|
20
|
November 3, 2026
|
|
Apple Vision? How?
|
|
5
|
61
|
November 3, 2026
|
|
Shiny 3d model fix
|
|
2
|
44
|
November 3, 2026
|
|
We need to address the surge in AI-generated #Resources topics
|
|
28
|
338
|
November 3, 2026
|
|
Here's my player design for RETALIATION! any thoughts
|
|
2
|
49
|
November 3, 2026
|
|
im new to programming as a whole, and i need to know how to fix this
|
|
5
|
79
|
November 3, 2026
|
|
Scalable Vector Shapes 2D - Evolving Roadmap
|
|
26
|
312
|
November 3, 2026
|
|
Is there a way to execute commands before "_drop_data()"? If I were to wait some frames before "_drop_data()", would the variables "at_position" or "data" change?
|
|
10
|
212
|
November 3, 2026
|
|
How to aproach learning GDExtension?
|
|
12
|
72
|
November 3, 2026
|
|
No output from print (icons all mark zero)
|
|
36
|
2255
|
November 3, 2026
|
|
I'm working on my first game, I what do you think?
|
|
7
|
111
|
November 3, 2026
|
|
Thousands of 2D enemies in plain GDScript: flat arrays, a counting-sort grid and MultiMesh
|
|
2
|
48
|
November 3, 2026
|
|
Trying to setup a Metroid style camera look ahead but only looks left
|
|
2
|
30
|
November 3, 2026
|
|
Balatro-style scoring in GDScript: poker hands as data, a fixed scoring order, and charms with no code
|
|
0
|
17
|
November 3, 2026
|
|
1,187 VFX for Godot 4 - drag-and-drop presets, effect browser, free web demo
|
|
5
|
161
|
November 3, 2026
|
|
Real-world experience with Java/JVM bindings?
|
|
6
|
45
|
November 3, 2026
|
|
Need Help with my Balls
|
|
1
|
55
|
November 3, 2026
|
|
[WIP]DeepKeep - A 4 Player 3D RPG Roguelike
|
|
0
|
47
|
November 3, 2026
|
|
Into the Breach style tactics in GDScript: rules as events, previews on a cloned board, and attacks that move when pushed
|
|
0
|
20
|
November 3, 2026
|
|
Game feel effects that stack without fighting your code: trauma shake, real-time hit-stop and "apply the difference"
|
|
0
|
25
|
November 3, 2026
|