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Asked By | humbletang |
I’m interested in being able to correctly position an overlay on each eye, but all the searching I’ve done has been for complex cases that seem unsupported. These are pages I’ve looked at that don’t hit the mark ( some because no one answered).
- https://forum.godotengine.org/133834/render-right-separate-cameras-using-separate-culling-groups?show=133834#q133834
- https://forum.godotengine.org/133830/did-you-find-the-render-left-and-right-eyes-separate-cameras?show=133830#q133830
- https://forum.godotengine.org/90895/independant-cameras-for-vr?show=90895#q90895
This one is very similar to what I need, but again no answers What is a good node setup for a stereoscopic/VR heads-up display (HUD)? - Archive - Godot Forum
Here’s all I would like to be able to do. I want to have each eye still be able to see the 3d scene from it’s correct perspective, but in the bottom left I want to have a compass. I’m sure if I can get this to work first with a static compass image I’ll be able to update it correctly based on the headset direction. Thanks!